The offspring of domesticated animals can have random stats boosts and color changes when tamed. Every time an animal is brought into the world, it has a tiny (about 2.5 percent chance) to develop a mutation. There’s no secret to obtaining mutations; it’s all about probability. The more creatures you breed, the higher your chances of developing a mutation.
Keeping an eye on your data might assist you in identifying an incorrect statistical value. The “standing up” figures are the ones to keep an eye on while breeding; they’re referred to as “standing up.” Please keep track of them; many people use the Ark Smart Breeding app, a comprehensive breeding software that does it all.
Do whatever works for you, whether it’s using a spreadsheet or simply writing notes in a notebook. It isn’t a mutation since every breed has 100% taming effectiveness, and the parents don’t; instead, it’s because none of them were tameable until now.
Mutation: A Random Event
A mutation is a random event when two animals with the same genetic code breed. Whether you’re on one side or the other doesn’t matter, but it does influence the mutation counter. When one side’s counter is complete, your chances of obtaining a mutation are cut in half. If both counters are maxed out, that animal is capped and can no longer mutate.
That’s why, when breeding, most people desire clean (no mutations) or little muts (view many mutations), especially if you’re buying, selling, and trading at low cost. Consider the inbreeding penalty; animals with identical faults would double the mutation counter without changing the stats, effectively depleting mutation points. There are ways to avoid it; nevertheless, there is a better option.
Mutations are extremely hard to get, and there’s a meager chance of getting them, so if you’re looking for stats, it’s generally advised that you start with the best animals you can find; tame as many high-level animals as possible, track all of their statistics and only use the best ones inbreeding.
You don’t have to keep track of the lineage itself, but be sure to record any mutations obtained. If you like a color but not a good statistic mutation, set it aside and breed the colors back in after the stats have been reduced to reduce the number of mutations on your counter.
Mutation & its Probability
There is a 2.5% chance for two or three mutations to occur for each offspring, each with a different effect on the stats. If several gene changes happen, they might impact the same or different statistics. The likelihood of at least one mutation in an offspring whose parents both have less than 20 matrilineal and patrilineal flaws is 7.31%, for at least two mutations, it is 0.184%, and for three mutations, it is 0.00156%.
The probability of at least one mutation when the Parent who provides the upgrade has 20 or more mutations is 4.07%, owing to the game’s preference for either Parent to provide the mutation boost in their ancestry by 55%. The chance of almost one change in an offspring whose “lesser” stat parent has 20 or more mutations is 3.31 percent due to the game’s bias towards utilizing the “weaker” Parent as a carrier of the mutation increase in their ancestry.
The mutation is ignored since the “weaker” Parent has already acquired more than 20 mutations. This will result in a lower mutation probability than the previous example. Because the Parent with the higher statistic usually carries it, this scenario won’t occur in normal gameplay. The chance of at least one mutation occurring in an offspring whose parents each have more than 20 mutations is 0 percent.
The Mutation counter is the number displayed on your ancestry chart. This is indicated by a zero/20 score at birth and rises with additional breeding. A +1 on the patrilineal/matrilineal side of the mutation counter is based on which Parent the mutation “came” from.
The only thing that matters is that new mutations will not develop if the Parent Dino has at least 20/20 inheritance from its gender’s lineage. This implies that a male Dino would need less than 20 mutations on just the patrilineal side to produce new variations, while a female Dino would require less than 20 mutations on only the matrilineal side.
A Female Dino with 23/23 patrilineal mutations and 15/15 matrilineal mutations, for example, would still be viable for breeding. The counter on mutation inheritance works independently and does not depict the actual number of mutations on a Dino in reality (For example, a Male Dino with 12/20 patrilineal mutations and 20/20 matrilineal mutations would still be viable for breeding).
Hidden Mutations are occasionally encountered. A color or an oddity is generally used as a combination. The counter does take the sum of anomalies of BOTH inheritances, combine them, and then place them on the Parent Dino’s inheritance.
Now, to create more mutations, you’ll need A LOT OF FEMALES. We maintain at least 50 females: more females = more possibilities for a mutation. Many individuals make this mistake in their breeding. NEVER CHANGE YOUR FEMALES IN ANY WAY!
Your females will always be the starting point. You’ll only need to replace the male with each new mutation, so all of your mutations must be on a guy. You can keep one with the mutation; you need to breed it with an unmutated male to exchange the traits for a male. We prefer hatching in big batches since it takes less time than hatching several individuals at once.
The reason for the need for a matching male and female anky is so that you can determine whether a mutation has occurred just by looking at the kid’s levels. Take note of how most of the tanks in this photo are level 89 or 125. As a result, every newborn will gain either no statistic boost or a melee increase, with only one exception: new mutations, generally level 91 or 127. I’ll look through each 127 to see if I’ve unlocked any new combat skills. Everything else will be eradicated.
We hope this article by Hedge The Book has helped your quest for knowledge about Ark. Leave a comment in our comments section if you have any questions about Mutations in Ark: Survival Evolved, and we’ll respond as soon as possible.